story.h
Classes
- story -- this class is a very old C one (full description)
Interface
- Public Members
- story(int flag = 0)
- ~story()
- story * get_next_story_node()
- story * get_first_daughter_node()
- story * get_last_daughter_node()
- char * get_text()
- int get_chapter_flag()
- void set_next_story_node(story * s)
- void set_first_daughter_node(story * s)
- void set_last_daughter_node(story * s)
- void set_text(char * a_string)
story
Synopsis
Telling stories is an important part of doing collisional
N-body calculations. However, it is unclear if for
collisionless dynamics this is meaninfull.
Member Description
story(int flag = 0)
default: a bare story, to hold a text line only
void set_text(char * a_string)