In article <STEINLY.94Mar9120625@topaz.ucsc.edu>,
   Steinn Sigurdsson <steinly@topaz.ucsc.edu> wrote:
   >In article <1994Mar9.005526.28636@jarvis.csri.toronto.edu> wayne@csri.toronto.edu (Wayne Hayes) writes:
   [Stuff deleted. ;)]
   >   >To model globular clusters with unsoftened particles (ie including
   >   >2bod relaxation) is not possible,
   >   You mean not possible with current machines/techniques, or fundamentally
   >   impossible, even in principle?  I was under the impression that it's
   >   only a matter of not enough CPU cycles to accurately model large-N
   >   systems without softening.
   >Well, in a very real sense modeling large N collisional systems
   >is intractable, there are two problems, the true trajectories
   >diverge from the calculated ones, and you can show that if there
   >are bound subsystems then at any resolution (in the point mass
   >approximation) there will be a perturbation of a bound system by an
   >unbound particle that is significant at your resolution scale but
   >can't be accurately modeled at that scale - there is however good reason to believe
   >neither issue matters all that much.
   Well, I sat in on a colloquium today, which happened to be given by Piet Hut.
   The basic answer was:  Simulations of globular clusters of 10^5 stars will have
   to wait for GRAPE, as you need ~10^19 floating point operations to go from
   initial conditions to just past core collapse  => you need a teraflop-class
   computer.
HARP, not GRAPE :-)
   Also, the focus of his talk was binaries in gc's, which I found quite
   interesting.  These two, three, ... body interactions are really important in
   gc dynamical evolution.  Adding the code to handle close interactions of
   scattering + binary formation/hardening in 3-body interactions really chews up
   your CPU time.  (i.e.  I was assuming you are using a softened potential
   [pretty much the backbone of the treecode], but now you may want to include [I
   would anyway] close interactions and binary formation.)
I am not using a treecode to model globulars, the code I mentioned
earlier is conceptually quite different - see Hernquist & Ostriker
1992 for the algorithm. 
	The problem I was alluding to is how to handle the 3(&4) body
interactions. In a full N-body code, you can't track the binaries,
some you have to carry as a "single" particle and treat close
approaches separately. The problem then becomes how to do that
self-consistently. The current bet is that it doesn't matter too
much if you don't include all levels of binary perturbation.
	There are other hybridization approaches where you combine
different N-body approximations to do different part of the physics
but this is not the place to discuss it.
*  Steinn Sigurdsson   			Lick Observatory      	*
*  steinly@lick.ucsc.edu		"standard disclaimer"  	*
*  The laws of gravity are very,very strict			*
*  And you're just bending them for your own benefit - B.B. 1988*